#include <tr_types.h>
Public Attributes | |
bit32 | x |
bit32 | y |
bit32 | z |
bitu16 | sound_id |
bitu16 | flags |
This structure contains the details of continuous-sound sources. Although a SoundSource object has a position, it has no room membership; the sound seems to propagate omnidirectionally for about 10 horizontal-grid sizes without regard for the presence of walls.