22/Aug/2004
The infamous Lantus has ported SDL to Xbox, making a BattlePong
Xbox port possible! In fact, it has been done by bmy6063! Find
it in all the usual hiding places for Xbox homebrew code.
I wish I was notified earlier, so I could have added the news
sooner. :) Thanks!
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27/Jan/2003
After a brief stint at SourceForge, Battle Pong gets a soul!
We are very proud to become a part of icculus.org. I look
forward to my future projects that will be hosted here. Long
live Linux gaming.
I'd also like to point out that we were mentioned on Slashdot
by icculus himself. I hardly think that I'll be writing Unreal 3,
but I understand what he was getting at. I have a lot to learn,
so it'll probably be more like Unreal 20. Hey, if Rocky gets
an unlimited number of movies, they can do it with Unreal as well.
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11/Jan/2003
Beta 3 is released! Get it while it's hot! Unless you realize
that this is just a crappy pong game.....
Anyhow, this release's major feature is KEYBOARD SUPPORT. WOW! A
pong game that has keyboard support? Who woulda thunk it!
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8/Jan/2003
Today I got an email from Andrew of Alpha Conspiracy, and he
has given me permission to use the song Black Sunrise for the
sound track. l33t! You can read the email by clicking here.
The site has moved to SourceForge. Beta 2 has been released,
and a new Windows binary will be uploaded shortly.
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7/Jan/2003
I got word back from Robert of Machinae Supremacy, and he has
given me the go-ahead to use their tracks Arcade and Masquerade
for the Battle Pong sound track. W00t! You can read the email by
clicking here.
The source code for the game is now online. Make sure you read
the documentation that is provided with it so you know how to
make it work. Also, for the Windows users out there, there is a
Win32 binary release up too.
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6/Jan/2003
Battle Pong got a website!
Development is nearing completion, and has come to a halt
temporarily, due to time limitations. The only thing left to
implement is the freeze missiles. Everything else is done and
works nearly perfectly. Battle Pong is now a fully functional
Pong game, but without the Battle.
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30/Dec/2002
Development on Battle Pong has begun. I had to learn C++ nearly
from scratch again, so I decided to teach myself as I went
along.
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